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Headquarters (1)

HQ

HQ

HQInit 1
Melee 1

Initiative 1 (unusual — most HQs are init 0).

Habitat: places Cerberus adjacent during setup.

HQ attacks are NOT Friendly Fire.

Warriors (18)

Cerberus

Cerberus

WarriorInit 2MobileTough 1
Melee 2
  • Friendly Fire — attacks friendly tiles in addition to enemies
  • Habitat — must stay adjacent to owner's HQ

Melee FF. Toughness. Mobility.

Habitat: must stay adjacent to owner's HQ — removed if not.

Alpha

Alpha

WarriorInit 4
Melee 1
  • Friendly Fire — attacks friendly tiles in addition to enemies
  • Free Rotation — rotate once per turn for free

Highest initiative in the game (4). Melee FF. Rotation trait.

Swarm

Swarm x2

WarriorInit 2
Melee 1
  • Friendly Fire — attacks friendly tiles in addition to enemies

Melee FF. 5 attack directions.

Ram

Ram x4

WarriorInit 2Tough 1Armor
Melee 2, Melee 1
  • Friendly Fire — attacks friendly tiles in addition to enemies

Melee FF. Toughness. Armor. Dual attack: str 2 (TOP) + str 1 (TL, TR, B).

Acid Spitter

Acid Spitter x2

WarriorInit 2
Ranged 1

Ranged (no FF).

Bug

Bug x2

WarriorInit 1
Melee 1
  • Friendly Fire — attacks friendly tiles in addition to enemies
  • Agony — death-trigger attack during initiative phases

Melee FF. Agony: death-trigger attack.

Urchin

Urchin x2

WarriorInit 2
Melee 1
  • Agony — death-trigger attack during initiative phases

Melee (not FF). Agony: death-trigger attack.

Vulture

Vulture x2

WarriorInit 1
Melee 1
  • Flying — immune to melee attacks unless netted
  • Scavenger — reposition to any empty hex after battle

Melee. Flying: immune to melee unless netted. Scavenger: post-battle reposition.

Arachnoid

Arachnoid

WarriorNet
  • Spider Web — nets both enemy and friendly adjacent units

Spider Web: nets both enemy AND friendly adjacent units. No attacks.

Ripper

Ripper

Warrior
  • Free Rotation — rotate once per turn for free
  • Pull — pull enemies from 2 hexes into adjacency

Pull: once per turn, pull enemy from 2 hexes into adjacency. Rotation trait.

Modules (5)

Scout

Scout x3

ModuleTough 1
+1 Init
  • Free Rotation — rotate once per turn for free

+1 initiative to connected. Toughness. Rotation trait.

Officer I

Officer I x2

Module
+1 Str
  • Free Rotation — rotate once per turn for free

+1 attack to connected. Rotation trait.

Instant Actions (11)

Move

Move x2

Action
Battle

Battle x6

Action
Hunting

Hunting

Action
Pull

Pull x2

Action
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