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Headquarters (1)

HQ

HQ

HQInit 0
Melee 1+1 Init

Official HQ ability: all adjacent friendly units gain +1 Initiative.

Warriors (17)

Mutant

Mutant x6

WarriorInit 2
Melee 1
Claws

Claws x4

WarriorInit 3
Melee 1
Net Fighter

Net Fighter x2

WarriorInit 1Net
Melee 3
Super Mutant

Super Mutant

WarriorInit 2Tough 1Armor
Melee 2, Melee 1
Brawler

Brawler x2

WarriorInit 2
Melee 2
Assassin

Assassin x2

WarriorInit 3Mobile
Ranged 1

Mobility: can be moved to an adjacent empty hex and/or rotated freely during your turn.

Modules (6)

Medic

Medic

Module
Medic
Officer

Officer x2

Module
+1 Melee
Super Officer

Super Officer

ModuleTough 1
+1 Melee
Scout

Scout x2

Module
+1 Init

Instant Actions (11)

Battle

Battle x6

Action
Move

Move x4

Action
Grenade

Grenade

Action

Destroy one enemy tile adjacent to your own HQ (not enemy HQ). Cannot be played if your HQ is netted.

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