
HQ
HQInit 0
Melee 1+1 Init
Official HQ ability: all adjacent friendly units gain +1 Initiative.

HQ
Official HQ ability: all adjacent friendly units gain +1 Initiative.

Mutant x6

Claws x4

Net Fighter x2

Super Mutant

Brawler x2

Assassin x2
Mobility: can be moved to an adjacent empty hex and/or rotated freely during your turn.

Medic

Officer x2

Super Officer

Scout x2

Battle x6

Move x4

Grenade
Destroy one enemy tile adjacent to your own HQ (not enemy HQ). Cannot be played if your HQ is netted.