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3 Objects act as HQ, Warriors, and Modules. Any Object destroyed = loss.

Objects (3)

Object Blue

Object Blue

ObjectInit 2
Melee 2, Melee 1+1 Ranged

Dancer Object — simultaneously HQ, Warrior, and Module.

Action tile: activate ONE melee attack edge. Module: Officer (ranged +1) toward BOTTOM.

Object Red

Object Red

ObjectInit 1
Ranged 2, Ranged 1+1 Melee

Dancer Object — simultaneously HQ, Warrior, and Module.

Action tile: activate ONE ranged attack edge. Module: Officer (melee +1) toward BOTTOM.

Object Yellow

Object Yellow

ObjectInit 0Net
Ranged 1+1 Init
  • Healing — restores 2 toughness to an Object

Dancer Object — simultaneously HQ, Warrior, and Module.

Action tile: activate ranged attack edge OR activate Healing.

Module: Scout (initiative +1) toward BOTTOM_LEFT & BOTTOM_RIGHT.

Healing: restores 2 Toughness (max 10) to connected Object in BOTTOM or self. Activated by Action tile only.

Instant Actions (32)

Action

Action x7

Action

Choose one Object (not netted/controlled). Activate one edge for attack (melee or ranged) or Healing.

One Action per Object per turn. Attack strength boosted by other Objects' module features.

Battle

Battle x8

Action
Push Back

Push Back x7

Action
Move

Move x10

Action
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