
Object Blue
Dancer Object — simultaneously HQ, Warrior, and Module.
Action tile: activate ONE melee attack edge. Module: Officer (ranged +1) toward BOTTOM.
3 Objects act as HQ, Warriors, and Modules. Any Object destroyed = loss.

Object Blue
Dancer Object — simultaneously HQ, Warrior, and Module.
Action tile: activate ONE melee attack edge. Module: Officer (ranged +1) toward BOTTOM.

Object Red
Dancer Object — simultaneously HQ, Warrior, and Module.
Action tile: activate ONE ranged attack edge. Module: Officer (melee +1) toward BOTTOM.

Object Yellow
Dancer Object — simultaneously HQ, Warrior, and Module.
Action tile: activate ranged attack edge OR activate Healing.
Module: Scout (initiative +1) toward BOTTOM_LEFT & BOTTOM_RIGHT.
Healing: restores 2 Toughness (max 10) to connected Object in BOTTOM or self. Activated by Action tile only.

Action x7
Choose one Object (not netted/controlled). Activate one edge for attack (melee or ranged) or Healing.
One Action per Object per turn. Attack strength boosted by other Objects' module features.

Battle x8

Push Back x7

Move x10