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Desert army. Hiding flips units face-down as Foundation tokens; Uncovering reveals before each initiative. Launcher attacks hit distance-1 only. Nomad grants +1 init/attack on own Foundation. Ambush triggers on hiding (Bola/Bite/Bug subtypes).

Headquarters (1)

HQ

HQ

HQInit 0
Ranged 1 (launcher)
  • Self-Defense — destroy one adjacent enemy at HQ initiative

Warriors (16)

Scalpel

Scalpel

WarriorInit 3
Melee 1, Ranged 1 (launcher)
Coyote

Coyote x2

WarriorInit 3
Melee 1
  • Bond — move between HQ-adjacent hexes once per turn
Archer

Archer x2

WarriorInit 2/0
Ranged 1 (launcher)
  • Nomad — +1 init and +1 attack on friendly Foundation
Young Warriors

Young Warriors x2

WarriorInit 2
Ranged 1 (launcher), Ranged 1 (launcher)
  • Evasion — negate one wound source per battle
Shaman

Shaman x3

WarriorInit 2
Melee 1
  • Nomad — +1 init and +1 attack on friendly Foundation
Tracker

Tracker x2

WarriorInit 2/1
Ranged 1
  • Ambush: Bola — on hide, lock enemy movement in direction
Rattlesnake

Rattlesnake

WarriorInit 1
Melee 1
  • Ambush: Bite — on hide, resolve one attack before hiding
Worm Clan Warrior

Worm Clan Warrior x3

WarriorInit 1Armor
Melee 1
  • Ambush: Bug — on hide, become Foundation under another unit

Modules (7)

Arrowhead

Arrowhead x2

Module
+1 Ranged
Hideout

Hideout

Module
Evasion Grant
Officer

Officer x2

Module
+1 Melee
Scout

Scout x2

Module
+1 Init

Instant Actions (11)

Battle

Battle x5

Action
Move

Move x4

Action
Mirage

Mirage x2

Action
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