Desert army. Hiding flips units face-down as Foundation tokens; Uncovering reveals before each initiative. Launcher attacks hit distance-1 only. Nomad grants +1 init/attack on own Foundation. Ambush triggers on hiding (Bola/Bite/Bug subtypes).
Headquarters (1)
HQ
HQInit 0
Ranged 1 (launcher)
Self-Defense — destroy one adjacent enemy at HQ initiative
Warriors (16)
Scalpel
WarriorInit 3
Melee 1, Ranged 1 (launcher)
Coyote x2
WarriorInit 3
Melee 1
Bond — move between HQ-adjacent hexes once per turn
Archer x2
WarriorInit 2/0
Ranged 1 (launcher)
Nomad — +1 init and +1 attack on friendly Foundation
Young Warriors x2
WarriorInit 2
Ranged 1 (launcher), Ranged 1 (launcher)
Evasion — negate one wound source per battle
Shaman x3
WarriorInit 2
Melee 1
Nomad — +1 init and +1 attack on friendly Foundation
Tracker x2
WarriorInit 2/1
Ranged 1
Ambush: Bola — on hide, lock enemy movement in direction
Rattlesnake
WarriorInit 1
Melee 1
Ambush: Bite — on hide, resolve one attack before hiding
Worm Clan Warrior x3
WarriorInit 1Armor
Melee 1
Ambush: Bug — on hide, become Foundation under another unit