Gildia Kupcow — economy-driven army built around Gamble resource
Headquarters (1)
Merchant Guild HQ
HQInit 0
Melee 1
- Capital — earns 1 Gamble when destroying a unit
Warriors (16)
Headhunter
WarriorInit 1
Ranged 2 (sniper shot)
- Paid Trait — costs 1 Gamble to activate
Kowalski x2
WarriorInit 1Armor
Ranged 1
- Free Push — push one adjacent enemy per turn
- Paid Trait — costs 1 Gamble to activate
Black Box x2
WarriorInit 2Armor
Melee 1
- Paid Trait — costs 2 Gamble to activate
- Diversion — swap with adjacent enemy on placement
Hacker
WarriorInit 2Net
Melee 1
- Contract — forced mid-battle payment-or-discard
Tank
WarriorInit 2/1
Ranged 1, Melee 1
- Spy — connects to enemy modules/HQs, receives their bonuses
- Paid Trait — costs 3 Gamble to activate
Turret
WarriorInit 0Tough 1
Ranged 2
Explosive Chris x3
WarriorInit 2
Melee 1
- Explosive — pre-battle, destroys one adjacent enemy (both removed)
- Paid Trait — costs 2 Gamble to activate
Risk-taker
WarriorInit 2
Melee 1, Melee 2
- Contract — forced mid-battle payment-or-discard
Road Pirate x2
WarriorInit 1
Melee 1
- Boarding — on placement, may optionally trigger Battle
- Paid Trait — costs 1 Gamble to activate
Scout Leader x2
WarriorInit 2
Melee 2, Ranged 1
- Paid Trait — costs 2 Gamble to activate
- Reconnaissance — recycle tile from discard on placement
Modules (7)
Scout
Module
+1 Init
Commander x2
Module
+1 Ranged, +1 Tough
Chief x4
Module
+1 Init, +1 Melee
Instant Actions (9)
Paid Sniper
Action
Black Market
Action
Movement x5
Action
Battle x2
Action