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Gildia Kupcow — economy-driven army built around Gamble resource

Headquarters (1)

Merchant Guild HQ

Merchant Guild HQ

HQInit 0
Melee 1
  • Capital — earns 1 Gamble when destroying a unit

Warriors (16)

Headhunter

Headhunter

WarriorInit 1
Ranged 2 (sniper shot)
  • Paid Trait — costs 1 Gamble to activate
Kowalski

Kowalski x2

WarriorInit 1Armor
Ranged 1
  • Free Push — push one adjacent enemy per turn
  • Paid Trait — costs 1 Gamble to activate
Black Box

Black Box x2

WarriorInit 2Armor
Melee 1
  • Paid Trait — costs 2 Gamble to activate
  • Diversion — swap with adjacent enemy on placement
Hacker

Hacker

WarriorInit 2Net
Melee 1
  • Contract — forced mid-battle payment-or-discard
Tank

Tank

WarriorInit 2/1
Ranged 1, Melee 1
  • Spy — connects to enemy modules/HQs, receives their bonuses
  • Paid Trait — costs 3 Gamble to activate
Turret

Turret

WarriorInit 0Tough 1
Ranged 2
Explosive Chris

Explosive Chris x3

WarriorInit 2
Melee 1
  • Explosive — pre-battle, destroys one adjacent enemy (both removed)
  • Paid Trait — costs 2 Gamble to activate
Risk-taker

Risk-taker

WarriorInit 2
Melee 1, Melee 2
  • Contract — forced mid-battle payment-or-discard
Road Pirate

Road Pirate x2

WarriorInit 1
Melee 1
  • Boarding — on placement, may optionally trigger Battle
  • Paid Trait — costs 1 Gamble to activate
Scout Leader

Scout Leader x2

WarriorInit 2
Melee 2, Ranged 1
  • Paid Trait — costs 2 Gamble to activate
  • Reconnaissance — recycle tile from discard on placement

Modules (7)

Scout

Scout

Module
+1 Init
Commander

Commander x2

Module
+1 Ranged, +1 Tough
Chief

Chief x4

Module
+1 Init, +1 Melee

Instant Actions (9)

Paid Sniper

Paid Sniper

Action
Black Market

Black Market

Action
Movement

Movement x5

Action
Battle

Battle x2

Action
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