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Headquarters (1)

HQ

HQ

HQInit 0
Melee 1
  • Free Push — push one adjacent enemy per turn

Free Push Back: once per turn, HQ can push one adjacent enemy unit.

Defender chooses destination if 2+ options.

Warriors (13)

Shadow

Shadow x2

WarriorInit 1
Melee 1
  • Shadow — melee can target any enemy on the board

Shadow: melee blow hits any chosen enemy on the board (not just adjacent).

Otherwise normal melee — receives melee strength modules, Boiler adds Venom, etc.

Mutant

Mutant x3

WarriorInit 3
Melee 1
Poisoner

Poisoner x2

WarriorInit 3
Melee 1 (poisoning)

Poisoning: places 1 Venom marker on each adjacent enemy in attack directions.

Is an attack (reflected by Bounce, disabled by Paralysis, blocked by nets).

Not a blow — cannot receive melee strength modules.

Not damage — Medic cannot intercept, Armor does not block.

Guard

Guard x4

WarriorInit 2
Ranged 1
Hitman

Hitman

WarriorInit 3
Ranged 1 (sniper shot)

Sniper Shot: can choose which enemy on line of fire to hit.

Armor still protects the chosen target.

Net Fighter

Net Fighter

WarriorInit 1Net
Melee 1

Net Fighter can simultaneously net and attack an enemy.

Melee attack fires at the Net Fighter's initiative segment.

Modules (10)

Paralysis

Paralysis x2

Module
Paralysis

Adjacent enemy units (including HQ) in directional arms are paralyzed: cannot execute any attacks.

Other properties (modules, nets, toughness, armor) remain functional.

Medic

Medic x2

Module
Medic
Mutation

Mutation x2

ModuleTough 1
+2 Tough

Connected friendly non-HQ units receive +2 toughness (place wound markers instead of dying).

If connection is lost (Mutation destroyed/netted/taken over), unit instantly loses extra toughness.

If unit survived only due to extra toughness, it dies immediately on disconnect.

Two Mutations connected to the same unit grant +4 toughness total.

Zone

Zone

ModuleTough 1
Init → 0

Adjacent enemy units in Zone's directional arms have initiative set to 0.

Overrides all initiative bonuses (modules, Borgo HQ trait, etc.).

Does not affect pre-initiative effects (Sharrash Explosive timing).

Boiler

Boiler x3

Module
Venom Grant

Adds Venom trait to connected friendly units — their melee blows and ranged shots place Venom markers.

Two Boilers connected to the same unit = 2 Venom markers per damaged target.

Boiler + innate Venom unit = 2 Venom markers per target.

Boiler connected to Poisoner has no extra effect (Poisoner doesn't deal damage).

Instant Actions (10)

Battle

Battle x4

Action
Smokescreen

Smokescreen

Action

Rotate any enemy non-netted unit to a direction chosen by the Missisipi player.

Transposition

Transposition

Action

Remove one own non-HQ unit from the board, move another own non-HQ unit to its hex (freely rotated).

Netted, taken-over, and Foundation tiles cannot participate.

Push Back

Push Back

Action
Move

Move x3

Action
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