
HQ
- Free Push — push one adjacent enemy per turn
Free Push Back: once per turn, HQ can push one adjacent enemy unit.
Defender chooses destination if 2+ options.

HQ
Free Push Back: once per turn, HQ can push one adjacent enemy unit.
Defender chooses destination if 2+ options.

Shadow x2
Shadow: melee blow hits any chosen enemy on the board (not just adjacent).
Otherwise normal melee — receives melee strength modules, Boiler adds Venom, etc.

Mutant x3

Poisoner x2
Poisoning: places 1 Venom marker on each adjacent enemy in attack directions.
Is an attack (reflected by Bounce, disabled by Paralysis, blocked by nets).
Not a blow — cannot receive melee strength modules.
Not damage — Medic cannot intercept, Armor does not block.

Guard x4

Hitman
Sniper Shot: can choose which enemy on line of fire to hit.
Armor still protects the chosen target.

Net Fighter
Net Fighter can simultaneously net and attack an enemy.
Melee attack fires at the Net Fighter's initiative segment.

Paralysis x2
Adjacent enemy units (including HQ) in directional arms are paralyzed: cannot execute any attacks.
Other properties (modules, nets, toughness, armor) remain functional.

Medic x2

Mutation x2
Connected friendly non-HQ units receive +2 toughness (place wound markers instead of dying).
If connection is lost (Mutation destroyed/netted/taken over), unit instantly loses extra toughness.
If unit survived only due to extra toughness, it dies immediately on disconnect.
Two Mutations connected to the same unit grant +4 toughness total.

Zone
Adjacent enemy units in Zone's directional arms have initiative set to 0.
Overrides all initiative bonuses (modules, Borgo HQ trait, etc.).
Does not affect pre-initiative effects (Sharrash Explosive timing).

Boiler x3
Adds Venom trait to connected friendly units — their melee blows and ranged shots place Venom markers.
Two Boilers connected to the same unit = 2 Venom markers per damaged target.
Boiler + innate Venom unit = 2 Venom markers per target.
Boiler connected to Poisoner has no extra effect (Poisoner doesn't deal damage).

Battle x4

Smokescreen
Rotate any enemy non-netted unit to a direction chosen by the Missisipi player.

Transposition
Remove one own non-HQ unit from the board, move another own non-HQ unit to its hex (freely rotated).
Netted, taken-over, and Foundation tiles cannot participate.

Push Back

Move x3