
HQ
- Matrix — connected units share module auras across the Matrix
Matrix HQ: all adjacent friendly units form the Matrix. Modules connected to any Matrix unit apply to ALL Matrix units.

HQ
Matrix HQ: all adjacent friendly units form the Matrix. Modules connected to any Matrix unit apply to ALL Matrix units.

Monster
Melee attack + toughness.

Slicer x4

Nightshade x2
Melee attack with Venom. Hit targets receive a Venom marker.

Crusher x3

Wall of Trees
Toughness 2 + Armor. No attack.

Net Fighter x3
Net only, no attack. No initiative — nets act continuously.

Swarm x2

Vines
No attack, no initiative. Aura: all adjacent enemy units get -1 Initiative.

Medic x3

Symbiont Alpha
+1 melee to connected friendly units. Armor + Toughness.

Symbiont Beta
+1 initiative to connected friendly units. Armor + Toughness.

Symbiont Gamma x2
+1 initiative AND +1 melee to connected friendly units. Armor.

Battle x4

Castling x2
Two adjacent friendly units (including HQ) swap positions. Cannot rotate during swap. Netted units cannot participate.

Move

Small Bomb
1 wound to each unit (friend + enemy, not HQs) within a 3-hex blast area. Must be placed so blast zone stays on board.