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GG Hex

Headquarters (1)

HQ

HQ

HQInit 0
Melee 1
  • Matrix — connected units share module auras across the Matrix

Matrix HQ: all adjacent friendly units form the Matrix. Modules connected to any Matrix unit apply to ALL Matrix units.

Warriors (17)

Monster

Monster

WarriorInit 0Tough 1
Melee 3, Melee 2, Melee 1

Melee attack + toughness.

Slicer

Slicer x4

WarriorInit 2
Melee 1
Nightshade

Nightshade x2

WarriorInit 2
Melee 1
  • Venom — melee hit applies venom marker to target

Melee attack with Venom. Hit targets receive a Venom marker.

Crusher

Crusher x3

WarriorInit 1
Melee 2
Wall of Trees

Wall of Trees

WarriorTough 2Armor

Toughness 2 + Armor. No attack.

Net Fighter

Net Fighter x3

WarriorNet

Net only, no attack. No initiative — nets act continuously.

Swarm

Swarm x2

WarriorInit 1
Melee 1
Vines

Vines

Warrior
-1 Init

No attack, no initiative. Aura: all adjacent enemy units get -1 Initiative.

Modules (7)

Medic

Medic x3

Module
Medic
Symbiont Alpha

Symbiont Alpha

ModuleTough 1Armor
+1 Melee

+1 melee to connected friendly units. Armor + Toughness.

Symbiont Beta

Symbiont Beta

ModuleTough 1Armor
+1 Init

+1 initiative to connected friendly units. Armor + Toughness.

Symbiont Gamma

Symbiont Gamma x2

ModuleArmor
+1 Init, +1 Melee

+1 initiative AND +1 melee to connected friendly units. Armor.

Instant Actions (8)

Battle

Battle x4

Action
Castling

Castling x2

Action

Two adjacent friendly units (including HQ) swap positions. Cannot rotate during swap. Netted units cannot participate.

Move

Move

Action
Small Bomb

Small Bomb

Action

1 wound to each unit (friend + enemy, not HQs) within a 3-hex blast area. Must be placed so blast zone stays on board.

GG Hex
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