
HQ
Official HQ ability: all adjacent friendly units gain +1 Toughness. If a unit leaves adjacency or HQ is netted, it immediately loses the bonus (and dies if it only survived thanks to it).

HQ
Official HQ ability: all adjacent friendly units gain +1 Toughness. If a unit leaves adjacency or HQ is netted, it immediately loses the bonus (and dies if it only survived thanks to it).

Shooter

Sharpshooter x2
Sniper Shot: can choose which enemy on line of fire to hit (not just the first). Armor protects.

Shotgun
Shotgun: hits first enemy on line of fire. Damage = 3 if adjacent, 2 if 1 hex away, 1 if 2 hexes, 0 if 3+. Ignores attack bonuses. Armor protects.

Spy-Shooter x2
Spy: can connect to enemy Modules/HQs and receive their bonuses.

Rocket Launcher
Fires rocket in attack direction. Rocket can curve up to 3 hexes total. First enemy hit takes 3 damage. Ignores attack bonuses. Armor protects.

Cop x2

Steel Boxer x2
Attacks at both initiative 2 and initiative 1.

Hammer x2

Pusher
Free Push Back: can push one adjacent enemy unit per turn (including placement turn).

Spy-Cleaner
Spy: can connect to enemy Modules/HQs and receive their bonuses.

Net Fighter

Sergeant

Officer I x2

Officer II x2

Scout x2

Battle x5

Move x2

Sniper

Push Back