Skip to content
GG Hex

Desert army. Double-sided HQ flips between two configurations (Adaptation). Sandstorm excludes a hex from battle and slides Quicksand. Quicksand Foundation co-occupies hexes and traps units.

Headquarters (1)

HQ

HQ

HQInit 0
Melee 1
  • Double-Sided — HQ has alternate stats on reverse

Adaptation: once per turn, flip HQ to other side and rotate freely (free action).

Side A (init 0): melee in all directions, strength 1.

Side B (init 2): melee TOP strength 2, armor TOP_LEFT + TOP_RIGHT.

Warriors (13)

Cyngiel

Cyngiel

WarriorInit 3Armor
Ranged 2, Melee 1
Amok

Amok x3

WarriorInit 1Mobile
Melee 1+1 Init
Stara Gwardia

Stara Gwardia x2

WarriorInit 2
Ranged 1, Melee 1
Kafar

Kafar x3

WarriorInit 2Tough 1Armor
Melee 2
Field Medic

Field Medic x2

WarriorInit 0
Melee 1Medic
Sekator

Sekator x2

WarriorInit 1
Ranged 2

Modules (9)

Fatamorgana

Fatamorgana x2

Module
-1 Init
Officer I

Officer I x2

Module
+1 Melee
Officer II

Officer II

Module
+1 Ranged
Chieftain

Chieftain x2

Module
+1 Repeat
Caravan

Caravan x2

ModuleMobile
Mobile

Instant Actions (10)

Movement

Movement x3

Action
Push Back

Push Back x2

Action
Sandstorm

Sandstorm x5

Action
GG Hex
HomePlayOnlineArmies
PLEN