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Headquarters (1)

HQ

HQ

HQInit 0
Melee 1Mobile

HQ ability: all adjacent friendly units can move/rotate as if they had Mobility.

Warriors (15)

Twister

Twister

WarriorInit 2/1Armor
Melee 2, Melee 1

Melee attack at Initiative 2 and 1 plus Armor.

Gauss Cannon

Gauss Cannon x3

WarriorInit 2
Ranged 1 (piercing)

Hits ALL enemies in line of fire. No support bonuses apply to this attack.

Cyborg

Cyborg x2

WarriorInit 3
Ranged 1
Golem MK3

Golem MK3 x2

WarriorInit 2
Ranged 2
Ripper

Ripper

WarriorInit 2
Melee 2
Netter

Netter x2

WarriorNet

Net only, no attack.

Bio-Droid

Bio-Droid

WarriorInit 3
Ranged 1
  • Recyclable — returns to draw pile when destroyed

If destroyed, returns to the top of the owner's draw pile. First tile drawn next turn.

Transporter

Transporter x3

WarriorMobileTough 1Armor
  • Transporter — removed on placement to swap with placed tile

When placing a tile, can remove a Transporter and place the tile in its spot. Damage does not transfer. Mobility, Armor, Toughness.

Modules (8)

Mother

Mother x2

Module
+1 Repeat

Connected unit performs an additional attack in the initiative phase following its last. If all attacks are at initiative 0, the extra action is lost.

Officer

Officer x4

Module
+1 Ranged
Scout

Scout x2

Module
+1 Init

Instant Actions (11)

Battle

Battle x4

Action
Push Back

Push Back x3

Action
Move

Move

Action
Sniper

Sniper

Action
Terror

Terror x2

Action

Opponent cannot place any unit on their next turn. Instants, reposition, and move are unaffected.

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