
HQ
- Gourmet — adjacent cannibalizers may choose Greater Satiety
Gourmet: adjacent cannibalizers may choose Greater Satiety markers (Lungs→Eyes, Claws→Fangs, Muscles, Heart).

HQ
Gourmet: adjacent cannibalizers may choose Greater Satiety markers (Lungs→Eyes, Claws→Fangs, Muscles, Heart).

Frost x2
Cannibalism. Freeze module trait: suppresses connected enemy module auras (no bonuses, no debuffs). Frozen modules still net enemies.
HQ Special Traits immune. Mephisto implants immune. Neojungle Matrix: only direct connections frozen.

Archer x2
Cannibalism. Lobber: ranged attack hits only adjacent hex on attack line — if empty, misses.
Free Rotation: once per turn, freely rotate this tile.

Tundra x4
Cannibalism. Toughness.

Icicle x5
Cannibalism. Basic melee fighter.

Ice Monkey x2
Cannibalism. Armor.

Kids x2
Cannibalism. Lobber: ranged attack hits only adjacent hex. Armor.
Free Push: once per turn, push adjacent enemy unit.

Bear x3
Cannibalism. Bloodthirst: when this unit cannibalizes or is cannibalized, Greater Satiety markers are unlocked.

Frosty Matron x2
Cannibalism. Net.

Battle x7

Move x3

Avalanche
Deals 1 wound to every unit (friendly and enemy, except HQs) in a 5-hex triangular wedge: 3 consecutive outer-ring hexes plus 2 inner-ring hexes between them.
Dancer Objects take 1 wound.

Enemy Cannibalization
Choose own unit with Cannibalism, remove adjacent enemy (not HQ). Gain Satiety marker.
Medic protects: Medic removed instead, no Satiety gained.
Dancer Objects: 1 wound instead of removal, Satiety still gained.
Counts toward 1 Cannibalization per turn limit.