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Headquarters (1)

HQ

HQ

HQInit 0
Melee 1
  • Gourmet — adjacent cannibalizers may choose Greater Satiety

Gourmet: adjacent cannibalizers may choose Greater Satiety markers (Lungs→Eyes, Claws→Fangs, Muscles, Heart).

Warriors (22)

Frost

Frost x2

WarriorInit 3
Melee 1Freeze
  • Cannibalism — consume adjacent friendly units for Satiety

Cannibalism. Freeze module trait: suppresses connected enemy module auras (no bonuses, no debuffs). Frozen modules still net enemies.

HQ Special Traits immune. Mephisto implants immune. Neojungle Matrix: only direct connections frozen.

Archer

Archer x2

WarriorInit 3/1
Ranged 1 (lobber)
  • Cannibalism — consume adjacent friendly units for Satiety
  • Free Rotation — rotate once per turn for free

Cannibalism. Lobber: ranged attack hits only adjacent hex on attack line — if empty, misses.

Free Rotation: once per turn, freely rotate this tile.

Tundra

Tundra x4

WarriorInit 2Tough 1
Melee 1
  • Cannibalism — consume adjacent friendly units for Satiety

Cannibalism. Toughness.

Icicle

Icicle x5

WarriorInit 2
Melee 1
  • Cannibalism — consume adjacent friendly units for Satiety

Cannibalism. Basic melee fighter.

Ice Monkey

Ice Monkey x2

WarriorInit 1Armor
Melee 1
  • Cannibalism — consume adjacent friendly units for Satiety

Cannibalism. Armor.

Kids

Kids x2

WarriorInit 1Armor
Ranged 1 (lobber)
  • Cannibalism — consume adjacent friendly units for Satiety
  • Free Push — push one adjacent unit per turn

Cannibalism. Lobber: ranged attack hits only adjacent hex. Armor.

Free Push: once per turn, push adjacent enemy unit.

Bear

Bear x3

WarriorInit 1
Melee 2
  • Cannibalism — consume adjacent friendly units for Satiety
  • Bloodthirst — unlock Greater Satiety on cannibalize

Cannibalism. Bloodthirst: when this unit cannibalizes or is cannibalized, Greater Satiety markers are unlocked.

Frosty Matron

Frosty Matron x2

WarriorInit 1Net
Melee 1
  • Cannibalism — consume adjacent friendly units for Satiety

Cannibalism. Net.

Instant Actions (12)

Battle

Battle x7

Action
Move

Move x3

Action
Avalanche

Avalanche

Action

Deals 1 wound to every unit (friendly and enemy, except HQs) in a 5-hex triangular wedge: 3 consecutive outer-ring hexes plus 2 inner-ring hexes between them.

Dancer Objects take 1 wound.

Enemy Cannibalization

Enemy Cannibalization

Action

Choose own unit with Cannibalism, remove adjacent enemy (not HQ). Gain Satiety marker.

Medic protects: Medic removed instead, no Satiety gained.

Dancer Objects: 1 wound instead of removal, Satiety still gained.

Counts toward 1 Cannibalization per turn limit.

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