
HQ
- Power Supply — provides power to adjacent units
Powers all adjacent friendly units.
Mining city. Most warriors require Power Supply to function. Power sources: HQ, Mechanic, and power-providing modules.

HQ
Powers all adjacent friendly units.

Electro-netter x2
Net in 2 directions. Net is active only when powered.
If Electro-netter loses power, its net immediately deactivates.

Mechanic x3
Powers 2 adjacent units via directional arms (TOP, TOP_LEFT).
Power is always active regardless of initiative.
Melee attack, mobility, init 0.

Inferno x4

Bulldozer
Free Push: every turn while on the board (including placement turn), may freely push one adjacent enemy unit.

Guard x2

Drill

Hammerhead

Ravager
Demolition attack: hits 2 hexes in attack direction + 1 clockwise neighbor + the hex adjacent to both (3-hex triangle).
All units on those hexes (friendly, enemy, HQs) take 1 wound each.
Armor and Steel Police Reflection do NOT protect against Demolition.

Mercenary
Does NOT require power — always functional.

Speed Generator
Powers connected units. Grants +1 initiative to connected friendly units.

Battle Generator x2
Powers connected units. Grants +1 ranged attack strength to connected friendly units.

Transport x2
Powers connected units. Connected unit can perform free move and/or rotation.
Connected unit can move even if no longer adjacent after moving.
Once per turn, Transport itself can be freely rotated.

Medic
If a connected friendly unit takes wounds from one enemy attack (or instant), Medic dies and wounds are cancelled.

Doubler
Connected unit attacks one additional time at 1 lower initiative.
If unit has 2 attacks, extra attack at next initiative segment.
If unit attacks at init 0, no additional attack possible.

Gauss Transformer
Connected unit can convert one ranged shot into a piercing shot of the same strength.
If unit has multiple initiative segments, Gauss only affects one (first/highest).
Attack bonuses count toward piercing shot strength.

Waste
Connected enemy units (including HQ) take +1 wound from every attack or damage source.

Move

Battle x4

Push Back x3

Ray
All units (friendly and enemy, except HQs) on one chosen board line take 1 wound each.