
HQ
HQInit 0
Melee 1Ctrl Takeover
Melee in 5 directions. Control Takeover on BOTTOM_RIGHT: takes over adjacent enemy units (not HQ), Vegas can rotate them. Vegas always moves second.

HQ
Melee in 5 directions. Control Takeover on BOTTOM_RIGHT: takes over adjacent enemy units (not HQ), Vegas can rotate them. Vegas always moves second.

Mercenary x2

Bodyguard x2

Guard x2
Armor + toughness, no attacks.

Marksman x2

Agitator x3
Control Takeover: adjacent enemy units in aura direction are taken over and treated as Vegas's own. Vegas can freely rotate taken-over units. Cannot take over enemy HQ. Stronger than nets.

Saboteur

Medic

Scout x2

Battle x5

Rotation x3
Freely rotate any own non-netted tile on the board. Does not move it.

Push Back x3

Castling x2
Two adjacent friendly units swap positions without rotating. Netted units cannot participate.

Move x3

Sniper