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Headquarters (1)

HQ

HQ

HQInit 0
Melee 1Ctrl Takeover

Melee in 5 directions. Control Takeover on BOTTOM_RIGHT: takes over adjacent enemy units (not HQ), Vegas can rotate them. Vegas always moves second.

Warriors (8)

Mercenary

Mercenary x2

WarriorInit 1
Ranged 2
Bodyguard

Bodyguard x2

WarriorInit 2
Melee 1
Guard

Guard x2

WarriorInit 2Tough 1Armor

Armor + toughness, no attacks.

Marksman

Marksman x2

WarriorInit 3
Ranged 1

Modules (7)

Agitator

Agitator x3

Module
Ctrl Takeover

Control Takeover: adjacent enemy units in aura direction are taken over and treated as Vegas's own. Vegas can freely rotate taken-over units. Cannot take over enemy HQ. Stronger than nets.

Saboteur

Saboteur

Module
-1 Init
Medic

Medic

Module
Medic
Scout

Scout x2

Module
+1 Init

Instant Actions (17)

Battle

Battle x5

Action
Rotation

Rotation x3

Action

Freely rotate any own non-netted tile on the board. Does not move it.

Push Back

Push Back x3

Action
Castling

Castling x2

Action

Two adjacent friendly units swap positions without rotating. Netted units cannot participate.

Move

Move x3

Action
Sniper

Sniper

Action
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