
HQ
Inspirator: once per turn, place the Inspiration marker on any Technology token on a Technology Field.
Melee in all 6 directions at initiative 0.
Druciarze — 6 off-board Technology Fields buff units along board diagonals. Dual-use tiles, Time Markers, Inspiration system, Evacuation, Rotation trait, Technology Switching.

HQ
Inspirator: once per turn, place the Inspiration marker on any Technology token on a Technology Field.
Melee in all 6 directions at initiative 0.

Osa x2
Melee + Ranged. Rotation: free rotation once per turn.

Placzka x3
Melee + Ranged + Armor.

Sentinel
Melee + Ranged + Armor. Rotation: free rotation once per turn.

Machine Killer x2
Melee + Ranged.

Psychocyborg x2
Melee. Inspiration trait. Toughness: absorbs 1 additional wound.

Skorpion x2
Ranged. Inspiration trait. Dual initiative: 2, 0.

Tetra x3
Melee.

UMO Soldier x2
Melee. Evacuation: on destruction, owner may recycle a token to draw pile top.

Error
Melee. Inspiration trait.

Wireman
Net. Inspiration trait.

Move
Dual-use: play as Move instant OR place on Technology Field for +1 Initiative.

Move
Dual-use: play as Move instant OR place on Technology Field for +1 Attack.

Move
Dual-use: play as Move instant OR place on Technology Field for Repeat.

Move
Dual-use: play as Move instant OR place on Technology Field for Init Override 0 (enemies).

Push
Dual-use: play as Push instant OR place on Technology Field for +1 Initiative.

Push
Dual-use: play as Push instant OR place on Technology Field for +1 Attack.

Push
Dual-use: play as Push instant OR place on Technology Field for Init Override 0 (enemies).

Castling
Dual-use: play as Castling instant OR place on Technology Field for +1 Initiative.

Castling
Dual-use: play as Castling instant OR place on Technology Field for Init Override 0 (enemies).

Sniper
Dual-use: play as Sniper instant OR place on Technology Field for Init Override 0 (enemies).

Battle
Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.
Dual-sided: +1 Initiative / +1 Attack. PLACEHOLDER — verify from physical components.

Battle
Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.
Dual-sided: +1 Initiative / Repeat. PLACEHOLDER — verify from physical components.

Battle
Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.
Dual-sided: +1 Attack / Repeat. PLACEHOLDER — verify from physical components.

Battle
Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.
Dual-sided: +1 Initiative / Init Override 0. PLACEHOLDER — verify from physical components.

Battle
Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.
Dual-sided: +1 Attack / Init Override 0. PLACEHOLDER — verify from physical components.