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Druciarze — 6 off-board Technology Fields buff units along board diagonals. Dual-use tiles, Time Markers, Inspiration system, Evacuation, Rotation trait, Technology Switching.

Headquarters (1)

HQ

HQ

HQInit 0
Melee 1

Inspirator: once per turn, place the Inspiration marker on any Technology token on a Technology Field.

Melee in all 6 directions at initiative 0.

Warriors (19)

Osa

Osa x2

WarriorInit 2
Melee 1, Ranged 1
  • Free Rotation — rotate once per turn for free

Melee + Ranged. Rotation: free rotation once per turn.

Placzka

Placzka x3

WarriorInit 1Armor
Melee 1, Ranged 1

Melee + Ranged + Armor.

Sentinel

Sentinel

WarriorInit 3Armor
Melee 1, Ranged 1
  • Free Rotation — rotate once per turn for free

Melee + Ranged + Armor. Rotation: free rotation once per turn.

Machine Killer

Machine Killer x2

WarriorInit 3
Melee 1, Ranged 1

Melee + Ranged.

Psychocyborg

Psychocyborg x2

WarriorInit 2Tough 1
Melee 1
  • Inspiration — gains ability from marker on Technology Field

Melee. Inspiration trait. Toughness: absorbs 1 additional wound.

Skorpion

Skorpion x2

WarriorInit 2/0
Ranged 1
  • Inspiration — gains ability from marker on Technology Field

Ranged. Inspiration trait. Dual initiative: 2, 0.

Tetra

Tetra x3

WarriorInit 2
Melee 1

Melee.

UMO Soldier

UMO Soldier x2

WarriorInit 1
Melee 2
  • Evacuation — on destruction, recycle a token to draw pile

Melee. Evacuation: on destruction, owner may recycle a token to draw pile top.

Error

Error

WarriorInit 0
Melee 1, Melee 2
  • Inspiration — gains ability from marker on Technology Field

Melee. Inspiration trait.

Wireman

Wireman

WarriorNet
  • Inspiration — gains ability from marker on Technology Field

Net. Inspiration trait.

Instant Actions (15)

Move

Move

Action

Dual-use: play as Move instant OR place on Technology Field for +1 Initiative.

Move

Move

Action

Dual-use: play as Move instant OR place on Technology Field for +1 Attack.

Move

Move

Action

Dual-use: play as Move instant OR place on Technology Field for Repeat.

Move

Move

Action

Dual-use: play as Move instant OR place on Technology Field for Init Override 0 (enemies).

Push

Push

Action

Dual-use: play as Push instant OR place on Technology Field for +1 Initiative.

Push

Push

Action

Dual-use: play as Push instant OR place on Technology Field for +1 Attack.

Push

Push

Action

Dual-use: play as Push instant OR place on Technology Field for Init Override 0 (enemies).

Castling

Castling

Action

Dual-use: play as Castling instant OR place on Technology Field for +1 Initiative.

Castling

Castling

Action

Dual-use: play as Castling instant OR place on Technology Field for Init Override 0 (enemies).

Sniper

Sniper

Action

Dual-use: play as Sniper instant OR place on Technology Field for Init Override 0 (enemies).

Battle

Battle

Action

Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.

Dual-sided: +1 Initiative / +1 Attack. PLACEHOLDER — verify from physical components.

Battle

Battle

Action

Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.

Dual-sided: +1 Initiative / Repeat. PLACEHOLDER — verify from physical components.

Battle

Battle

Action

Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.

Dual-sided: +1 Attack / Repeat. PLACEHOLDER — verify from physical components.

Battle

Battle

Action

Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.

Dual-sided: +1 Initiative / Init Override 0. PLACEHOLDER — verify from physical components.

Battle

Battle

Action

Dual-use: play as Battle instant (triggers Technology Switching) OR place on Technology Field.

Dual-sided: +1 Attack / Init Override 0. PLACEHOLDER — verify from physical components.

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