
HQ
HQ ability: adjacent friendly units gain +1 ranged strength.

HQ
HQ ability: adjacent friendly units gain +1 ranged strength.

Blocker x2
No attacks — pure defensive unit. Armor on 1 side, Toughness 2.

Hybrid x2

Gauss Cannon
Hits ALL enemies in line of fire. No support bonuses apply to this attack. Armor still protects normally but the shot continues past armored targets.

Juggernaut
Armor, Melee + Ranged attack, Toughness.

Hunter-Killer x2

Protector

Guard

Armored Guard

Armored Hunter x2

Hornet

Net Fighter
Net only, no attack.

Stormtrooper
Attacks at Initiative 2 and 1. Ranged + Toughness.

The Clown
Player chooses between normal attack and explosion. Explosion inflicts 1 wound to ALL adjacent units (friend & foe, including HQs). No bonuses apply. Clown is discarded after exploding.

Medic x2

The Brain
Connected units gain +1 Strength in both Melee and Ranged combat.

Mother
Connected unit performs an additional attack in the initiative phase following its last. If all attacks are at initiative 0, the extra action is lost.

Officer
Connected units +1 Ranged.

Scout

Battle x4

Move

Push Back x5

Air Strike
Inflicts 1 wound on target hex and all 6 adjacent hexes. All 7 hexes must be on the board. Does not affect HQs. Hits friendly units too.