
Sztab
Initiative 1 (unusual — most HQs are init 0).
Habitat: places Cerberus adjacent during setup.
HQ attacks are NOT Friendly Fire.

Sztab
Initiative 1 (unusual — most HQs are init 0).
Habitat: places Cerberus adjacent during setup.
HQ attacks are NOT Friendly Fire.

Cerber
Melee FF. Toughness. Mobility.
Habitat: must stay adjacent to owner's HQ — removed if not.

Alfa
Highest initiative in the game (4). Melee FF. Rotation trait.

Rój x2
Melee FF. 5 attack directions.

Taran x4
Melee FF. Toughness. Armor. Dual attack: str 2 (TOP) + str 1 (TL, TR, B).

Kwasopluj x2
Ranged (no FF).

Robal x2
Melee FF. Agony: death-trigger attack.

Jeżowiec x2
Melee (not FF). Agony: death-trigger attack.

Sęp x2
Melee. Flying: immune to melee unless netted. Scavenger: post-battle reposition.

Arachnoid
Spider Web: nets both enemy AND friendly adjacent units. No attacks.

Szarpak
Pull: once per turn, pull enemy from 2 hexes into adjacency. Rotation trait.

Zwiadowca x3
+1 initiative to connected. Toughness. Rotation trait.

Oficer I x2
+1 attack to connected. Rotation trait.

Ruch x2

Bitwa x6

Polowanie

Przyciągnięcie x2