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GG Hex

Dowództwo (1)

Sztab

Sztab

HQInicj. 0
Wręcz 1
  • Darmowe odepchnięcie — odepchnij jednego sąsiedniego wroga na turę

Free Push Back: once per turn, HQ can push one adjacent enemy unit.

Defender chooses destination if 2+ options.

Wojownicy (13)

Cień

Cień x2

WojownikInicj. 1
Wręcz 1
  • Cień — atak wręcz może trafić dowolnego wroga na planszy

Shadow: melee blow hits any chosen enemy on the board (not just adjacent).

Otherwise normal melee — receives melee strength modules, Boiler adds Venom, etc.

Mutant

Mutant x3

WojownikInicj. 3
Wręcz 1
Truciciel

Truciciel x2

WojownikInicj. 3
Wręcz 1 (zatrucie)

Poisoning: places 1 Venom marker on each adjacent enemy in attack directions.

Is an attack (reflected by Bounce, disabled by Paralysis, blocked by nets).

Not a blow — cannot receive melee strength modules.

Not damage — Medic cannot intercept, Armor does not block.

Strażnik

Strażnik x4

WojownikInicj. 2
Dystans 1
Skrytobójca

Skrytobójca

WojownikInicj. 3
Dystans 1 (strzał snajperski)

Sniper Shot: can choose which enemy on line of fire to hit.

Armor still protects the chosen target.

Sieciarz

Sieciarz

WojownikInicj. 1Sieć
Wręcz 1

Net Fighter can simultaneously net and attack an enemy.

Melee attack fires at the Net Fighter's initiative segment.

Moduły (10)

Paraliż

Paraliż x2

Moduł
Paraliż

Adjacent enemy units (including HQ) in directional arms are paralyzed: cannot execute any attacks.

Other properties (modules, nets, toughness, armor) remain functional.

Medyk

Medyk x2

Moduł
Medyk
Mutacja

Mutacja x2

ModułWytrzymałość 1
+2 Wyt.

Connected friendly non-HQ units receive +2 toughness (place wound markers instead of dying).

If connection is lost (Mutation destroyed/netted/taken over), unit instantly loses extra toughness.

If unit survived only due to extra toughness, it dies immediately on disconnect.

Two Mutations connected to the same unit grant +4 toughness total.

Strefa

Strefa

ModułWytrzymałość 1
Inicj. → 0

Adjacent enemy units in Zone's directional arms have initiative set to 0.

Overrides all initiative bonuses (modules, Borgo HQ trait, etc.).

Does not affect pre-initiative effects (Sharrash Explosive timing).

Bojler

Bojler x3

Moduł
Nadanie jadu

Adds Venom trait to connected friendly units — their melee blows and ranged shots place Venom markers.

Two Boilers connected to the same unit = 2 Venom markers per damaged target.

Boiler + innate Venom unit = 2 Venom markers per target.

Boiler connected to Poisoner has no extra effect (Poisoner doesn't deal damage).

Akcje natychmiastowe (10)

Bitwa

Bitwa x4

Akcja
Zasłona Dymna

Zasłona Dymna

Akcja

Rotate any enemy non-netted unit to a direction chosen by the Missisipi player.

Podmiana

Podmiana

Akcja

Remove one own non-HQ unit from the board, move another own non-HQ unit to its hex (freely rotated).

Netted, taken-over, and Foundation tiles cannot participate.

Odepchnięcie

Odepchnięcie

Akcja
Ruch

Ruch x3

Akcja
GG Hex
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PLEN