
Sztab
- Wyrzutnia pułapek — wystrzeliwuje pułapki wzdłuż kierunków HQ
Trap Launcher: once per turn, arm a trap on any empty hex in a straight line along launcher directions.
Bunker Manager Implant allows HQ rotation to reposition launcher lines.

Sztab
Trap Launcher: once per turn, arm a trap on any empty hex in a straight line along launcher directions.
Bunker Manager Implant allows HQ rotation to reposition launcher lines.

Cyborg Charlie x4
Toughness. The backbone warrior.

Prowokatorka x3
Armor. Strong frontline fighter.

Gustav 2.0 x2
Piercing: hits ALL enemies on line of fire. Attack bonuses do NOT apply. Armor reduces by 1.

Szalony Sid
Ranged attack. Armor.

Uśpiony Agent x2
On placement: may arm 1 trap on adjacent empty hex in indicated direction.
+1 melee strength to connected friendly units.

Asystentka Doktora x2
Rotation: connected units may rotate once per turn.
On placement: may arm traps on each adjacent empty hex in indicated directions.

Dron Strażniczy
Explosive Charge: pre-battle, destroys adjacent enemy in explosion direction. Both removed.
HQ immune. Dancer Objects: 1 wound. Netted = doesn't fire. Medic can save target.
On placement: may arm traps on each adjacent empty hex in indicated directions.

Zwiadowca x2
+1 initiative to connected friendly units.

Weteran Zwiadowca
+2 initiative to one connected friendly unit.

Szofer
Connected friendly units may rotate once per turn. Toughness.

Medyk
If connected friendly unit receives wounds from one enemy attack or instant, Medic dies and wounds are ignored.

Bitwa x5

Ruch x3

Wycofanie
Remove any enemy non-HQ unit from the board and place on top of opponent's draw pile.
All markers removed (wounds, net, paralysis, venom, etc.).
Dancer Objects: 1 wound instead of removal.

Taktyka x4
Choose 1 of 2 actions: push an enemy unit OR place a trap on any empty hex.