
Sztab
- Zasilanie — dostarcza energię sąsiednim jednostkom
Powers all adjacent friendly units.
Mining city. Most warriors require Power Supply to function. Power sources: HQ, Mechanic, and power-providing modules.

Sztab
Powers all adjacent friendly units.

Elektrosieciarz x2
Net in 2 directions. Net is active only when powered.
If Electro-netter loses power, its net immediately deactivates.

Mechanik x3
Powers 2 adjacent units via directional arms (TOP, TOP_LEFT).
Power is always active regardless of initiative.
Melee attack, mobility, init 0.

Inferno x4

Buldożer
Free Push: every turn while on the board (including placement turn), may freely push one adjacent enemy unit.

Strażnik x2

Świder

Hammerhead

Wyburzacz
Demolition attack: hits 2 hexes in attack direction + 1 clockwise neighbor + the hex adjacent to both (3-hex triangle).
All units on those hexes (friendly, enemy, HQs) take 1 wound each.
Armor and Steel Police Reflection do NOT protect against Demolition.

Najemnik
Does NOT require power — always functional.

Generator Przyspieszający
Powers connected units. Grants +1 initiative to connected friendly units.

Generator Bojowy x2
Powers connected units. Grants +1 ranged attack strength to connected friendly units.

Transport x2
Powers connected units. Connected unit can perform free move and/or rotation.
Connected unit can move even if no longer adjacent after moving.
Once per turn, Transport itself can be freely rotated.

Medyk
If a connected friendly unit takes wounds from one enemy attack (or instant), Medic dies and wounds are cancelled.

Podwajacz
Connected unit attacks one additional time at 1 lower initiative.
If unit has 2 attacks, extra attack at next initiative segment.
If unit attacks at init 0, no additional attack possible.

Transformator Gaussa
Connected unit can convert one ranged shot into a piercing shot of the same strength.
If unit has multiple initiative segments, Gauss only affects one (first/highest).
Attack bonuses count toward piercing shot strength.

Odpady
Connected enemy units (including HQ) take +1 wound from every attack or damage source.

Ruch

Bitwa x4

Odepchnięcie x3

Promień
All units (friendly and enemy, except HQs) on one chosen board line take 1 wound each.