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Initiative Position Calibration

Click on each tile to record the initiative circle x,y position (% of hex bounding box). For multi-initiative tiles, select the index first.

0/12 completed
moloch / hq
HQ
#0 value:0
HQ0
[0] Init=0: not set
moloch / hybrid
Hybrid
#0 value:3
Hybrid3
[0] Init=3: not set
moloch / gauss-cannon
Gauss Cannon
#0 value:1
Gauss Cannon1
[0] Init=1: not set
moloch / juggernaut
Juggernaut
#0 value:1
Juggernaut21
[0] Init=1: not set
moloch / hunter-killer
Hunter-Killer
#0 value:3
Hunter-Killer3
[0] Init=3: not set
moloch / protector
Protector
#0 value:1
Protector1
[0] Init=1: not set
moloch / guard
Guard
#0 value:2
Guard2
[0] Init=2: not set
moloch / armored-guard
Armored Guard
#0 value:2
Armored Guard2
[0] Init=2: not set
moloch / armored-hunter
Armored Hunter
#0 value:2
Armored Hunter2
[0] Init=2: not set
moloch / hornet
Hornet
#0 value:2
Hornet22
[0] Init=2: not set
moloch / stormtrooper
Stormtrooper
#0 value:2
Stormtrooper21
[0] Init=2: not set
[1] Init=1: not set
moloch / the-clown
The Clown
#0 value:2
The Clown2
[0] Init=2: not set
Tiles with HQ kind:
moloch:hq — initiatives: [0]
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