initiative mobility toughness explosion spy pushback snipershot recyclable transporter inspiration evacuation rotationTrait directions
Moloch Borgo Outpost Hegemony New York Neojungle Smart Vegas Steel Police Dancer Sharrash Mephisto Doomsday Machine Missisipi Uranopolis Death Breath Iron Gang Sand Runners Troglodytes Beasts Pirates Merchant Guild Partisans Desert Tribes Wiremen
moloch / hq
HQ
Init 0 (#0) +slot
#0 value: − 0 +
0 ◉ Clear moloch / hybrid
Hybrid
Init 3 (#0) +slot
#0 value: − 3 +
3 ◉ Clear moloch / gauss-cannon
Gauss Cannon
Init 1 (#0) +slot
#0 value: − 1 +
1 ◉ Clear moloch / juggernaut
Juggernaut
Init 1 (#0) +slot
#0 value: − 1 +
2 1 ◉ Clear moloch / hunter-killer
Hunter-Killer
Init 3 (#0) +slot
#0 value: − 3 +
3 ◉ Clear moloch / protector
Protector
Init 1 (#0) +slot
#0 value: − 1 +
1 ◉ Clear moloch / guard
Guard
Init 2 (#0) +slot
#0 value: − 2 +
2 ◉ Clear moloch / armored-guard
Armored Guard
Init 2 (#0) +slot
#0 value: − 2 +
2 ◉ Clear moloch / armored-hunter
Armored Hunter
Init 2 (#0) +slot
#0 value: − 2 +
2 ◉ Clear moloch / hornet
Hornet
Init 2 (#0) +slot
#0 value: − 2 +
2 2 ◉ Clear moloch / stormtrooper
Stormtrooper
Init 2 (#0) Init 1 (#1) +slot
#0 value: − 2 + ✕
2 1 ◉ [0] Init=2: not set
[1] Init=1: not set
Clear moloch / the-clown
The Clown
Init 2 (#0) +slot
#0 value: − 2 +
2 ◉ Clear Żetony z rodzajem HQ:
moloch:hq — initiatives: [0]